Play With My Box

Friday, May 11, 2007

Crackdown Crackilicous DLC: Videos


If you're a fan of Crack(down) you've probably already hear the buzzing about the DLC extravaganza that's either already out or due out very, very soon. Like, extremely soon.

New co-op game modes, a cheat mode, new races, new vehicles, new weapons... it's all there. Developer Realtime Worlds has done an exemplary job of addressing player suggestions and dishing out a value-packed title update and pay content that should set an example for all other developers to follow.

The above video provides a quick summary of all the new weapons that will be included in the Getting’ Busy Bonus Pack premium DLC. The guys at Xbox 360 Fanboy have gone through the trouble of linking to all the preview videos, so go check out the goodies there and try not to salivate all over your keyboard.

For all you die-hard readers who yearn for hard text, there's not better summary of the Crackdown DLC than at Team Xbox.

I can't wait to tack gangbangers up all over Pacific City with my harpoon gun!

Update: Oh it is a good day for downloads. Both the free title update and the premium pack are available on the Marketplace for consumption, as is the demo for Midway's upcoming alien shooter, Area 51: Blacksite. A review of both currently in the works...

Source: Xbox 360 Fanboy & Team Xbox

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Monday, April 30, 2007

Game Update or Annoying Marketing Ploy?

So I fired up Marvel: Ultimate Alliance over the weekend to continue the co-op Hard campaign with a buddy of mine. The long-awaited Hero/Villain Packs finally dropped a couple days earlier so the automatic update upon launching the game was expected.

What I didn't expect upon loading my save game was how they "nerfed" so much of the Gear I had already collected. Allow me to explain. M:UA is a pseudo-RPG where you create a custom superhero team from a large roster of famous Marvel comics icons and set them out on missions. Like any good RPG, your team completes quests, earns experiences and gains points that can be used to improve various stats and special abilities. Also like any RPG, you also pick up special items (called Gear), usually from vanquished boss villains, which your heroes can equip. Some of these are hero-specific but many are general use, as they enhance core stats shard by all characters in the game.

After applying the latest game update on Saturday, I pulled up my team inventory screen and found that about 90% of all my general use Gear had their properties altered. Same name, different effects. The real kicker is the properties where changed to enhance specific characters....characters offered in the newly released Hero and Villain Packs!

This has got to be a bug. My friend and I chuckled about it at first, thinking Activision was just pushing their new character packs a bit too hard. But this can't be right. Some very useful items were nerfed and the fact they still have the same name just makes the whole update look extremely sloppy from both a technical and marketing standpoint. I just fired up the Box today and sure enough, the items are still messed.

Granted the game is old news now so maybe many players have moved on permanently to other games. On the heels of an anticipated DLC release, however, you'd think the developers would be on top of this glaring bug a little bit faster. And if it's not a bug? Oh boy. Sad, sad marketing ploy, is all I can say.

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Tuesday, March 27, 2007

Teasey Hints of Crackdown DLC

There was a community Q&A published today at Eurogamer where Realtime World producers, Phil Wilson and Billy Thomson field fan questions about everything from their design philosophy and hints of possible new game modes to be included in the upcoming DLC release.

Hit the jump for s'more juicy tidbits.

Wilson and Thomson both seem like pretty nice fellas and were quite candid in their answers. Chief among the teasers related the upcoming Crackdown DLC was the much-requested "boss reset" feature, which Phil Wilson admitted was an embarrassing omission in the retail game. Also mentioned was the possibility of expanded co-op (more than 2 players) and competitive co-op game modes.

So far so good. The questions brought forth by Eurogamer's forum community were great and quite representative of the belly-aching feedback I've seen resurfacing on the official forums since Crackdown's release last month.

I was in lust with Crackdown for 3 solid weeks after its release but haven't touched it much since whacking off Wang (sorry, had to do it). These flirty DLC announcements from RTW makes me excited to return to Pacific City for another 10-15 hours of raucous, open-world mayhem.

Source: Eurogamer, by way of Xbox 360 Fanboy

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Wednesday, February 28, 2007

Crackdown Agility Orb Sound

Oh snap, the man with the cushiest job in the gaming business, Major Nelson, offered up downloadable audio clips of that most magical of sound effects, the Crackdown Agility Orb! Oh boy, I can't wait to use this as my alert for everything!

Big ups, props and everything in between, Major!

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Tuesday, February 20, 2007

Launch Day Fan Service for Crackdown

Today is the day. I cannot wait for my work shift to END. End already, end! I called my EB store an hour ago and they were just in the middle of unpacking the shipment of games.

Oh My God... it's here. It's finally here.

Terrorists, lambant wretches and dive-bombing kamikaze planes will be spared from my wrath for the next few days, at least.

In a thrilling bit of surprise news, Realtime Worlds and MGS have offered up 4 new, free Agent skins that can be downloaded on the Marketplace today. These new skins are sexy as all hell, featuring an afro-ed Chuck Norris lookalike, a ninja, a futuristic Killzone-esqe soldier and a cyborg.

Work end. Work end. Work end...

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