I'm getting tired of hearing from Mitch Gitelman. This is partially my fault since I still have a pretty large appetite for gaming podcasts and lately, Mr. Gitelman has been volunteering his time to any media outlet that will listen to his whining.
Gitelman is the Studio Head of FASA, creators of
Shadowrun, an apparently grossly misunderstood game that is receiving poor treatment from the mainstream games media. His most recent podcast appearances fresh in my memory are with PC Gamer and OXM where he does his best Denis Dyak impersonation and rails against reviewers and anyone else who just can't understand good value when they see it.
Since its release in late May,
Shadowrun has received good, if unremarkable scores from critics, with an average of about 70%. The game has been universally panned for its paltry content (no single-player, only 3 play modes and 9 maps) and its sketchy production values given the game's 4-year development period. Based on reading many of these reviews and giving the demo a try myself, I really have to agree with many of these criticisms. On top of the fact that
Shadowrun's gameplay is very finely tuned for a hardcore FPS audience, the aforementioned weaknesses also further limit the game's appeal to a wider consumer base. There really isn't any getting past that hard truth.
Of course Gitelman is not content to take these valid criticism of his game like a man. He's been more than happy to show up on my favourite podcasts, eat up insane amounts of airtime only to complain about review scoring systems and insist the
Shadowrun game you see on the store shelves now is the
only Shadowrun game that could possibly exist at this point in time. In these interviews he deftly sidesteps questions about FASA's solvency as a company and the reasoning behind his game's $60 price tag. As the head of a studio responsible for a flagship Windows/Xbox Live title, I find it incredibly hard to believe he had
no say whatsoever on the game's pricing.
I'll give the man credit for having passion and moxy for his work. His arguments are mostly articulate, with some occasional breaks of head-shaking comic relief. In addressing
Shadowrun's meager 3 play modes, he actually pulled the sports card and asked his interviewers how many modes football has.
Yes kids, when your game receives poor reviews scores, your best means of damage control is
comparing apples to oranges.
Mr. Gitelman, the reviews are in and you've made your point. Now please disappear from the podcasts for a while, go back to the office and work on some ladder animations. Har!
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